Banuza builds bright, tightly designed games with fast reads, expressive systems, and enough friction to stay interesting.
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The people behind Banuza
We like playful ideas, sharp systems, and projects that feel a little more alive than the obvious version.

Robby is a full-stack developer who started making games for fun and kept going because interactive work felt more alive than anything else. That mix of curiosity, experimentation, and design obsession eventually turned into Banuza. He likes projects that feel playful, polished, and just a little less predictable than the safe version.
Cuphead, Rocket League, Super Mario Bros. 3

Ryan is a software engineer and Banuza's lead programmer, focused on backend systems, Unity development, and the work that makes good ideas actually hold together. Early time with Warcraft III and World of Warcraft shaped how he thinks about game worlds and mechanics. He likes combining infrastructure, scripting, and gameplay problem-solving into experiences that feel sharp, stable, and fun to play.
World of Warcraft, Path of Exile, Minecraft
We're always looking for new people to collaborate with, reach out and let's make something fun.